Source: artstation.com
Digital art is an artistic work or practice that uses digital technology as part of the creative or presentation process. Since the 1960s, various names have been used to describe the process, including computer art and multimedia art. Digital art is itself placed under the larger umbrella term new media art.
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1. How does Margot Bowman define digital art at the beginning of the video?
2. According to Conrad Bodman, how long has digital art been around for?
3. What has changed recently according to him?
4. What was Digital Revolution?
5. What is the Pinokio lamp?
6. What is Treachery of the Sanctuary?
7. What is 15 Folds?
Source: sharesehardaway.wordpress.com
B. Complete the following transcript
OK, so this is The Wooden Mirror. It's a large (1) , it's made out of 835 of these wooden tiles. Optically, the way you get the image is, when the little tiles (2) , they get to be dark, and when they (3) , they hit the light, like this one here, and they get to be bright.
These are all motorised, so they can move up and down, controlled by the computer, like so. And on top of the piece, on the ceiling, are (4) . That's how we get a good contrast on the display. (5) The that are actually moving these (6) , you can position them from very down, probably 30 degrees pointing down, to about 30 degrees pointing upwards.
In the centre of the piece, more or less at eyesight of a typical average person, there's a tiny camera. It's hiding here between four of the wooden chips. That video camera is capturing the image of whoever or whatever stands in front. That video signal is then sent to a computer, and that image is then (7) , where each black and white value actually corresponds to an angle of one of these wooden pixels. A video signal usually contains, like, (8) pixels —a lot of pixels, and my system only uses (9) of those. That is done by the digitiser on the computer. The system is quite fast, so it refreshes itself probably 15 or 20 times a second, so it (10) sort of a smooth animation.
In the back of the piece you can see all the components that make it work. You can see the back of the camera. So this is where the signals begin. The camera is connected through two wires, the power and the video signal going out to the desktop computer which is hiding in a different room. After the computer processes the signals, it sends commands back to the board. These commands come back through these ten lines of serial communications on the floor. These are then feeding, daisy chained, from one to the other, these serial-servo controller circuits. Each one of these serial-servo controllers is, in turn, wired to eight servo motors. A nice effect that comes with these serial controllers is that they blink a little green LED every time any of the motors associated with that board moves. So that gives me a very good way to debug the system. I move in front of, or I move something in front of the camera, and I see if all the boards are actually blinking. If one of the boards is not blinking, I know there is some sort of a problem and I can go and solve it. Also, it's nice just to look at them. You can see them all blinking together. Some people suggest that the back of the mirror is more beautiful than the front and I should hang it backwards.
C. If so, Click on the stressed syllable of the words.
D. Here is a small excerpt adapted from an article that explains how The Treachery of Sanctuary works. Find the 5 errors that have been introduced in the text.
Source: https://www.vice.com/en_us/article/3dpg9v/how-it-works-chris-milks-ithe-treachery-of-sanctuaryi
Now look at the individual sentences and correct the mistakes you have found.
1. The implementation of Treachery stitched together several differents technologies. (1 mistake)
2. We needed a way to visualize the viewer as a silhouette in front of the display so that we could augment his shadow selectively removing parts or attaching wings. (4 mistakes)
3. This meant we needed both the outline of the viewers, as well as datas points describing their actual posture in terms of torsos, arms, and legs. (1 mistake)
4. For create a flock of birds, we needed a way of efficiently animating hundreds of 3D models flying together and interacting directly with the silhouettes. (1 mistake)
5. We chose to use both a 3D game development environment called Unity and a creative coding platform called openFrameworks. openFrameworks was using to access a Kinect camera sensing the presence of people. (1 mistake)
Michael Kinney is a video expert who owns a YouTube channel that I personally follow regularly to prepare fun contents for my classes.
Watch his video on the 20 tricks that will make you record a pro-style video for your presentations.
NOTE: Obviously, you don't need to follow all his pieces of advice, but he is very good at this and very pleasant to watch, so please listen to what he has to say.
Different teachers may have slightly different criteria, but in general this is what we all look at when we assess group video presentations.
This rubric literally applies to the following groups:
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